the absolute worst TD game ive ever played. towers have no AI/aiming whatsoever, they just blindly fire in 1 direction non stop. all towers except the initial tower are also completely broken : you can place them ONCE, and set their target ONCE. after that they cannot be removed or retargetted. GG test your shit son.
Incorrect, select the tower and press backspace to remove it (or click the sell button on the HUD), you can re-aim towers by clicking the big aim icon.
Same for me, same result on chrome. Console output is complaining about my GPU not supporting shaders. The GPU is a NVIDIA GeForce GTX 1060 6GB.
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [UnityMemory] Configuration Parameters - Can be set up in boot.config
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-bucket-allocator-granularity=16"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-bucket-allocator-bucket-count=8"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-bucket-allocator-block-size=4194304"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-bucket-allocator-block-count=1"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-main-allocator-block-size=16777216"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-thread-allocator-block-size=16777216"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-main-allocator-mimalloc-enabled=1"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-gfx-main-allocator-block-size=16777216"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-gfx-thread-allocator-block-size=16777216"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-cache-allocator-block-size=4194304"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-typetree-allocator-block-size=2097152"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-profiler-bucket-allocator-granularity=16"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-profiler-bucket-allocator-bucket-count=8"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-profiler-bucket-allocator-block-size=4194304"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-profiler-bucket-allocator-block-count=1"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-profiler-allocator-block-size=16777216"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-profiler-editor-allocator-block-size=1048576"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-main=4194304"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-job-temp-allocator-block-size=2097152"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-job-temp-allocator-block-size-background=1048576"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-job-worker=262144"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-background-worker=32768"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-allocator-temp-initial-block-size-main=262144"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-allocator-temp-initial-block-size-worker=262144"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-audio-worker=65536"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-cloud-worker=32768"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-temp-allocator-size-gfx=262144"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 "memorysetup-remapper-allocator-initial-capacity=32768"
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 CodeReloadManager initialized
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Input System module state changed to: Initialized.
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Initialized fallback backend.
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Id: 0xdecafbad
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Loading player data from data.unity3d
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Initialize engine version: 6000.6.0f1 (f7f8ed4d1e24)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [EntityIdStore] init: page-table path, blockCount=1048576, entitiesPerBlock=256, top-level=8388608 bytes, sizeof(Block)=4128 (lazily allocated per committed block)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Subsystems] Discovering subsystems at path UnitySubsystems
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 NullGfxDevice:
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Version: NULL 1.0 [1.0]
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Renderer: Null Device
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Vendor: Unity Technologies
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Selected backend.
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Name: PhysX
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Id: 0xf2b8ea05
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] SDK Version: 4.1.2
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Integration Version: 1.0.0
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 [Physics::Module] Threading Mode: Multi-Threaded
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Unsupported: 'Shader Graphs/EncodedAnimation' - All subshaders removed
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Did you use #pragma only_renderers and omit this platform?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 If subshaders removal was intentional, you may have forgotten turning Fallback off?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Shader Graphs/EncodedAnimation shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/CoreSRP/CoreCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/Shadow2DShadowGeometry shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Unsupported: '2DxFX/Standard/ColorRGB' - All subshaders removed
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Did you use #pragma only_renderers and omit this platform?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 If subshaders removal was intentional, you may have forgotten turning Fallback off?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 2DxFX/Standard/ColorRGB shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Did you use #pragma only_renderers and omit this platform?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 If subshaders removal was intentional, you may have forgotten turning Fallback off?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Unsupported: 'Hidden/Universal Render Pipeline/ClusterDeferred' - All subshaders removed
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Did you use #pragma only_renderers and omit this platform?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 If subshaders removal was intentional, you may have forgotten turning Fallback off?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Unsupported: 'Universal Render Pipeline/UnlitWithZWriteOn' - All subshaders removed
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Did you use #pragma only_renderers and omit this platform?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 If subshaders removal was intentional, you may have forgotten turning Fallback off?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Universal Render Pipeline/UnlitWithZWriteOn shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Custom/UnitInstancedDynamicShadow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/Light2D shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 ERROR: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Hidden/Shadow2DShadowSprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Unsupported: 'Hidden/Universal/HDRDebugView' - All subshaders removed
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 Did you use #pragma only_renderers and omit this platform?
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 WARNING: Shader
80d7b6ea-9ce9-41c5-b10a-127655487b7a:2 If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader
Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Custom/UnitInstanced shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/LensFlareScreenSpace shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Shadow2DUnshadowGeometry shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/ComputeScreenSpaceReflection shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/UIBackdropFilterComposite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/StencilDitherMaskSeed shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/ShadowProjected2D shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Shadow2DUnshadowSprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Hmm that should work sounds like a settings problem, open chrome://settings/system, enable Use graphics acceleration when available, and relaunch Chrome. If it still fails, open chrome://gpu and send me the Graphics Feature Status,
Yeah it looks like everything should work... I don't know browsers can be goofy and this game pushes the limits of them. Gonna have the steam desktop demo next week it will be much more performant.
Similiar issue, as well. Seeing “Legacy Shaders/Particles/Multiply (Double) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)”
For my chrome://gpu settings, I do see this nugget:
Problems Detected
=================
* WebGPU has been disabled via blocklist or the command line.
Disabled Features: webgpu
* Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
Disabled Features: video_encode
* Program link fails in NVIDIA Linux if gl_Position is not set:
(http://crbug.com/286468)
Applied Workarounds: init_gl_position_in_vertex_shader
* NVIDIA fails glReadPixels from incomplete cube map texture:
(http://crbug.com/518889)
Applied Workarounds: force_cube_complete
* Framebuffer discarding can hurt performance on non-tilers:
(http://crbug.com/570897)
Applied Workarounds: disable_discard_framebuffer
* Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver:
(http://crbug.com/596774)
Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer
* Disable KHR_blend_equation_advanced until cc shaders are updated:
(http://crbug.com/661715)
Applied Workarounds: disable(GL_KHR_blend_equation_advanced),
disable(GL_KHR_blend_equation_advanced_coherent)
* Expose WebGL's disjoint_timer_query extensions on platforms with site isolation:
(http://crbug.com/808744), (http://crbug.com/870491)
Applied Workarounds: enable_webgl_timer_query_extensions
* Some drivers can't recover after OUT_OF_MEM and context lost:
(http://crbug.com/893177)
Applied Workarounds: exit_on_context_lost
* Disable GL_MESA_framebuffer_flip_y for desktop GL:
(http://crbug.com/964010)
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
I have an AMD RTX 6600, btw. Vulkan disabled. Chrome and Firefox, won’t run.
The first turret was partially useless, also the projectile from the turret seems too big for the size of the turret. Also it would be nice to be able to make the firing cone more narrower.
← Return to game
Comments
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I have difficulties moving map. The right button moves in opposite direction. Hard to work.
Need to click multiple times to fire rocket. I used autoclick to help me.
Concept is very good, but not really a tower defense game. Needs too much player interaction during the wave.
I went up to level 3 and stopped playing.
Wish you best.
C O N T A I N M E N T L O S T
very fun game !
the absolute worst TD game ive ever played. towers have no AI/aiming whatsoever, they just blindly fire in 1 direction non stop. all towers except the initial tower are also completely broken : you can place them ONCE, and set their target ONCE. after that they cannot be removed or retargetted. GG test your shit son.
Incorrect, select the tower and press backspace to remove it (or click the sell button on the HUD), you can re-aim towers by clicking the big aim icon.
if that worked, yes. but both options only work for the first tower type.
Dude….you are banging on an indie creator who owes you nothing. Are you a serious person?
Cool game, but very unsatesfying that you can not see the whole map, in the last map in the demo.
Great point, will fix for the next build
unforchies the browser demo won’t load for me on firefox, it shows the unity loading bar but once loaded it’s just a blank screen
Hmm sorry to hear try chrome? if not I have a proper desktop build demo coming soon on Steam that will work regardless of any browser funkiness https://store.steampowered.com/app/4220070/Comrade_Secrets_Escape/
Same for me, same result on chrome. Console output is complaining about my GPU not supporting shaders. The GPU is a NVIDIA GeForce GTX 1060 6GB.
Hmm that should work sounds like a settings problem, open
chrome://settings/system, enable Use graphics acceleration when available, and relaunch Chrome. If it still fails, openchrome://gpuand send me the Graphics Feature Status,Graphics acceleration was already enabled. Graphics Feature Status:
Yeah it looks like everything should work... I don't know browsers can be goofy and this game pushes the limits of them. Gonna have the steam desktop demo next week it will be much more performant.
Similiar issue, as well. Seeing “Legacy Shaders/Particles/Multiply (Double) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)”
For
my chrome://gpusettings, I do see this nugget:I have an AMD RTX 6600, btw. Vulkan disabled. Chrome and Firefox, won’t run.
Looks like there's some sort of 'block list' on WebGPU which is needed, is there a firewall or antivirus or something blocking it? you should be able to see the triangle here https://webgpu.github.io/webgpu-samples/?sample=helloTriangle
The first turret was partially useless, also the projectile from the turret seems too big for the size of the turret. Also it would be nice to be able to make the firing cone more narrower.
Thanks I'll make some adjustments for the next update
Though so far it's quite fun!
Pretty fun, didn't even lag bad. I like this new wave of games inspired by sir we have an orc problem.
Thanks!